AvatarKay/ XR DEVELOPERLet's talk
Independent XR DeveloperBased in China · Working Worldwide

I'm Kay.
Unreal Engine
XR developer

I have 3 years of experience developing immersive VR/MR experiences with Unreal Engine 5 and a little bit of Blender and Substance 3D Painter.

Development meets visual craft
Unreal Engine 5 VRExpansinPlugin Blender & Substance 3D Painter
01 / Selected work

My Portfolio

Real products. Real users. Real business impact.

Free-roam LBE VR experience in a 300m² space
01PC VR

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VR / LBE & Multiplayer

Mutiplayer Free-roam LBE VR

A 300m² free-roam LBE VR powered by real-time Lumen via streaming. Commercially deployed and showcased at a regional expo in partnership with a university.

My contribution
End-to-end technical development: Multi-user network replication, VR interaction mechanics, and a centralized venue show-control system.
Deliverable
Commercial-ready LBE App-package, venue operator web system and technical support.
  • Free-roam LBE
  • Multiplayer
  • Lumen
  • Streaming
Main Lobby of the Hearing Training VR
02Pico (Android)

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VR / Game & Training

VR Hearing Training

A clinical VR auditory rehabilitation game co-developed with a hospital for hearing-impaired patients, leveraging 3D spatial audio to train and assess spatial sound localization.

My contribution
VR interaction architecture and audio-driven training mechanics. Post-training evaluation algorithms to compute patient performance metrics.
Deliverable
Clinical-grade VR Application including post-training evaluation. Technical support.
  • Spatial Audio(SteamAudio)
  • VR Game
  • Medical Training
Interested in a similar experience?Let's discuss your project
02 / Behind the work

A developer's mind.
A maker's eye.

China / UTC+8 / Remote collaboration

I'm Kay, an independent XR developer focused on making virtual spaces feel intuitive, engaging and worth exploring.

Unreal Engine 5 is at the core of my work, complemented by practical skills in Blender and Substance 3D Painter for rapid prototyping, asset adjustments, and texture modifications.

I collaborate with studios, agencies, and product teams on thoughtful VR and mixed-reality projects—whether embedding as an individual specialist or assembling a trusted multidisciplinary team for larger, end-to-end productions.

Tell me what you have in mind
03 / Skills & toolkit

One core engine.
A broader creative toolkit.

Specialized in Unreal Engine, supported by practical 3D workflows to bridge interaction and visual fidelity.

UE5
Primary focus

Unreal Engine 5

The core of my practice: architecting immersive VR/MR systems, runtime interactions, and real-time spatial experiences.

  • VR / MR
  • Interaction systems
  • Performance & Profiling
BL
Auxiliary · DCC

Blender

apid grayboxing, asset cleanup, and scale adjustments to optimize 3D meshes for seamless Unreal Engine import.

  • Rapid Grayboxing
  • Asset Cleanup & Prep
SP
Auxiliary · Texturing

AdobeSubstance 3D Painter

Targeted texture adjustments and PBR material tuning to ensure bought or stylized assets maintain a consistent visual standard.

  • Texture Tuning
  • PBR Material Setup
From asset to experience
  1. 01Shape the asset
  2. 02Craft the surface
  3. 03Bring it to life in UE5
04 / Let's connect

A bolder vision.
Let's redefine reality.

Share your concept, target platform and technical challenge.
Let's explore what we can build together.

Start a conversation
Based in China · UTC+8
Open to conversations worldwide
Open to Contact